

Until now, our forays into the art world had focused on developing virtual reality experiences conceived as standalone artworks.
For this project, the approach was different. It involved working closely with Pablo, exploring how his artwork "Truncado" could expand into the realm of non-physical languages.
Truncado is an artwork structured around 20 ceramic vases whose geometry originates from one or more truncated cones. These cones connect and deform, generating folds, curves, and distortions before crystallizing.
Our process began by capturing several of these vases using photogrammetry to create an identical 3D copy. From there, we explored the idea of breaking it into pieces. Playing with them, arranging them, disarranging them, or reassembling the piece. We used the virtual dimension to alter entropy and play with it.
We ended up developing a virtual reality experience where the viewer interacts with these pieces using their own hands. Freely picking up each piece. Activating and deactivating gravity. And activating alternate patterns of order from which to rebuild chaos.
We also developed a video in which a vase breaks and reassembles in an unstoppable, infinite loop.